Interactive mathematics online for school and
home
An updated online version of the
original paper submitted to the
International Conference
ICME-9 in
Tokyo on July 31st to August 6th 2000. The section on dynamic geometry
originally formed the basis of a presentation at the conference "Good
Practice in the Use of ICT in Schools" at the RSA, London on March 6th
2000.
2.3 Spreadsheets
Spreadsheets are mentioned explicitly in the new UK National Curriculum for
Mathematics (within "Number and Algebra"). In many schools with
networked computers, this is will probably imply use of Microsoft Excel. Though
there is no doubting the power of Excel to perform varied mathematical tasks
and to enable data to be analysed efficiently, the program remains a technology
barrier in schools. Even at the BETT exhibition in London this year (a showcase
for state of the art use of ICT in Education), the presenters on the Microsoft
stand were taking their audience slowly step by step through each detail in the
precise process of setting up a file. You cannot simply hand a student over to
a spreadsheet and tell them to get on with it. The Internet should be offering
a way forward, but so far there is little sign of an educational site providing
an online spreadsheet. This may be due to the fact that spreadsheets are the
most applicable of all mathematics software to the "real" world and
therefore have great financial worth. Spreadsheets are too valuable to give
away. One partial exception to this is Formula One.
2.3.1 Formula One
Formula One is a Java program, produced by
TideStone Technologies ,
primarily for the American business market. As with dynamic geometry and
algebra, the educator/programmer can create a spreadsheet embedded in a web
page with interactivity limited to whatever they require. Formula One is
expensive and not as yet clearly projected towards education. See Figure 9
(also on the
web ) for an example.
Multiplication
Change the number in the blue cells.
Can you work out what happens when numbers are multiplied together?
2.4 VRML
VRML, or virtual reality markup language, is the means by which 3 dimensional
images can be displayed and manipulated with a browser. Usually this
manipulation will include the ability to zoom in and out, to move the object
from side to side and to rotate the object. All movements will occur on screen
in a believably 3 dimensional way. There are many "flavours" of VRML
programming available currently on the Internet, most of which require a
plug-in to be downloaded by the user and installed on their computer. One
version, shown in Figure 10, that does not require a plugin, is called
JGV . Another version,
from Internet Explorer is shown in Figure 11. The creation of a typical VRML
file is not for the faint-hearted programmer, but the results often provide a
stunningly intuitive method of appreciating the nature of solid geometric
objects. In this respect VRML fits perfectly into this paper's view on ideal
web pages. Far more elaborate polyhedra are catalogued at the
Virtual Polyhedra website.
2.5 Logo Microworlds, from LCSI
is a interactive software package based on the concept of logo turtle graphics,
but providing, with the aid of a browser plugin, interactive projects embedded
in web pages. See Figure 12 (also on the
Web ) for an example where the user can drag and drop the
tangram pieces onto the silhouetted shape, display the solution and access more
problems. For further development the school can buy the software and create
their own interactive pages.
2.6 Applets
The above sections summarise good practice in specific areas of mathematics,
produced by business enterprises working in education. Scattered around the
World Wide Web are many isolated examples of excellent interactive mathematics.
Most will use Java programming to create material embedded in webpages. (In
fact almost all of the above uses Java too.) It is this scattered nature of the
web that makes some excellent material practically impossible to use, since
both at school and at home, the user needs a coherent interface; they need to
find their resources gathered together within an organised whole. Often these
applets are there as demonstrations of the medium or of an amateur enthusiast's
skills rather than part of coherent curriculum content. The fluid nature of the
Internet means that, whilst the quality may be outstanding, the material may
well vanish from the Internet when interests or financial commitments change.
To solve this problem, it may require commercial enterprises to invest money in
collecting together such scattered resources. Here are a few selected
highlights. If any are not found at the address given, then the above point is
proven! The Manipula site contains some excellent Java applets. Figure 13
shows an example of a construction which enablers the use to dissect a
quadrilateral into two parts of equal area. Figure 14, from
Math
Cove , shows a typical simple applet illustrating aspects of
transformations and angles that are immediately appealing.
2.7 Flash & Shockwave
Flash technology, developed by
Macromedia , particularly
in version 4, (and Shockwave from Macromedia too) allows the
educator/programmer to produce interactive mathematical activities that are
quick to load and understood by both Netscape and Internet Explorer - and even
Dreamcast and Playstation 2 games consoles too! This is a cutting-edge
technology, heavily promoted in the e-commerce world. Developments in education
should be expected soon. Figure 15 shows a basic Flash file. Clicking on the
buttons will cause the elephant to undergo the requested transformation.
Another early example illustrates
tangrams . A primary
school,
Ambleside , in the UK has also developed material on numeracy
using Flash.